Date sent: Tue, 19 Aug 1997 08:55:50 -0500
From: vaughn ohlman [Vaughn_ohlman@SIL.ORG]
Subject: Re: DoubleDip End of game....
To: Melle [mkoning@casema.net]
>2. Not that much of a problem, but Vaughn (RI) quit at some 
>early point because the interest in the game went away because 
>his interesting suggestion of proxy orders got SHOT DOWN instead 
>of that people kindly told him that they thought it was not a 
>good idea. The incident brought some shadow over all the 
>players, I think. I blame myself a bit for Vaughn quitting, 
>maybe I should not have allowed the harsh mails towards him and 
>maybe I was not that kind myself either, and I should have 
>canceled the discussion earlier. Alot of players liked the 
>proxy idea from Vaughn, myself included, but some didn't.
Well, I'm glad some people liked it... see my reply to the next point.
>3. NMR's. This was a big problem the whole game from spring 1902 
>on. If one player didn't issue any orders, than two powers 
>actually holded all their units. If two players NMR'd, chances 
>were there didn't happen anything noticeable anywhere on the 
>board at all.
This was my major gripe... although it came out a bit differently for me. My point was that anyones partner could, in affect, shoot the whole partnership in the foot by merely not submitting orders, or submitting hold orders etc. I like (obviously) the idea of proxy and the idea that move, convoy, support orders override hold orders. I wouldn't have minded writing good move orders for my country and still getting in an arguement with my partner..but merely being continually blackmailed...
>4. Winning conditions are simply not that good. When a player
>reached 15 centers (as Cory did), his co-workes simply
>'blocked' all armies of the countries of Cory because if he
>went on to 18, he would have won. This 18-14 centers to win was
>really a great strain on the game.
This is another aspect of the same thing. If move orders overrode hold orders or something....then the player getting to big could at least *try* to increase... whereas now he can be indefinetly blocked by his partner even when his partners are *on vacation*. I would propose..
any order beats NMR
moves beat holds
move + support beats move + move (or move + hold etc)
move + convoy beats (all above)
move + convoy + support beats (all above)

etc.

This would be a bit tricky ... but what are we paying the hand adjucator these big bucks for anyway?

Sincerly,
Vaughn

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