Date sent: Mon, 18 Aug 1997 12:30:48 -0700 From: Joost van der Sluis Send reply to: Joost.Sluis@net.HCC.nl Subject: Re: DoubleDip End of game....

Hello All,

> Everybody who replied, agreed with the Draw-proposal from Kevin,
> some with issuing orders but those are not important anymore.

> Only Joost did not reply, I phoned him (He lives in another city > here in the Netherlands) and he is still on holiday. Oh Well. I > like to receive end of game statements anyway, but first I will > write the problems of this first experimental DoubleDip game > below It seems we still need some tinkering.
I don't agree [with the drawproposal], btw. But that's a little late. it's good as it is.
> 1 The proxy orders. We have had a discussion about this
I still think that proxy-order is a good idea.
 
> 2. Solo victory removal.
> I think the first game showed that the "18 centers makes you a
> winner" really was a problem and I think we should remove it.
> Players are simply not stupid enough to let another player win
> by ordering to conquer centers for him. In our experimental game
> JF gave a good example for this, although Cory told us -in a
> press release- he actually wanted to win the game with Turkey
> which would have made it a win for JF and Cory. I think we
> can put the solo-victory on 25 centers but the best is to remove
> the solo-victory possibility alltogether and polish the name of
> the game: DoubleDip it is, so you have to rule your countries
> and win *together*. With what country and with which partner is
> for you to decide.
Make it 25, then it's almost impossible to win alone, but if there's a stupid who makes it possible for you to win alone, you can do that. But i think that in most one land will win.
> 3. Other rules for syncing.
Is good as it is.
> Also, all players and observers! let me know if you want to play
> in a new DD-game, and please comment on the rules if you got any
> ideas. Please react to all people in the cc-list.
And i want to play again...

--
JoJo,
Joost.

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